In the final part of Broken Age we need to cause a meltdown between the two ships which have collided. Vella and Shay are both stuck on separate ships. They need to work together in order to get themselves out of this sticky situation and save the day.
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The Plague Dam
Feb 14, 2014 Subscribe for more full games. Please note that any cross-fades in the video are cuts in the recording. Broken Age (Act 1) - Full Game Playthrough (No Commentary) fhdgw. Most players will end up using a walkthrough anyway; why force them to leave the game to do it? Broken Age was originally billed simply 'a.
First click on the ship where Shay is located. You can talk to Alex and Vella’s family but they don’t have much to say. Use the Grabbing Gary Controller and the other ship will hug this one. Hope will turn off the manual boom arm controls and return them to central control. That’s all you can do with Shay for the moment.
Change to Vella’s view. Hope is pre-occupied with trying to get the Space Weaver to change direction. Walk out of the control room and head to the left into Shay’s room and down into Marekai’s area. Pick up the scrap wire lying on the computer and have a chat with Marekai’s Boss. When you’re finished head back out again.
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Just to the right of the control room door the hexi-gal has had an unfortunate accident again. Pick up the hexi-gal lying on the ground. Walk to the central area and fire the death ray with your death ray remote. This will fire the death ray on Alex’s ship. To stop it he’ll turn off the main power. Shay will need to turn this back on later in order to cause a major meltdown.
Change to play Shay and you can now roam throughout the rest of the ship. Head out the door and climb down the ladder. You can have a brief chat with Shay’s dad.
There is a book located at the front left of your screen have a look at it and write down the symbols. You’ll need to remember these for re-wiring your hexipal later in the game.
Head out the right exit and you’ll find yourself in the music room with a large harp in the center. Pick up the broken radio in the foreground and take it back to the dancing hexipal that Rocky is playing with. You’ll be able to grab the hexipal. Take note of the wiring for the dancing pattern at the back of the hexipal.
Give Alex the repaired radio. Head down the ladder and this time take the left exit. You’ll be confronted by a group of savage hexipals. Luckily we have just what they need to calm down. Place your dancing hexipal on the floor and the savage hexipals will start to worship him.
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Walk back to the music room an
d the savage hexipals will follow you. We want him to play the harp but we’ll need to do a little rewiring first.
Place the wires according to the pattern in the book. If you’re not sure head up to the charging station to see what symbols display once you’ve done the wiring so you can see where you’re going wrong.
Click the hexipal on the harp and he’ll start playing. The savage hexipal buddies will be captivated, giving you a change to turn back on the main power.
Walk back to the left and grab the mallet that is acting as a lever. This is a fake power control. You’ll have to head further around to the left to find the real one. Pull the lever to turn on the power.
Go back to the hexipal and pick him up. Rewire him the same was as Vella’s so he has the swinging pattern. Give him the mallet and get him playing the drum. This will cause Alex to come down and try to wrestle the mallet from the hexipal.
Switch to Vella and go into the Space Weaver’s room. Wire your hexi-gal so that it plays the harp. Place the hexi-gal on the navscarf and she will tickle it. This will cause Hope to come out to see what’s going on.
Walk into the control room and press the red triangle button to turn on manual boom arm control.
Change to Shay and press the Grabbin’ Gary controller which will hug the ships together.
Switch to Vella. Walk into the central area, press the death ray control for the last time and enjoy the final animation sequence.
. Despite being released a year apart, the two Acts of Broken Age combine to create a whole game. You cannot skip ahead to Act 2: if you haven’t played Act 1, or you deleted your previous save file, you’ll need to replay it to reach Act 2.
For the fastest way to beat Act 1,. Our Act 1 walkthrough covers the control scheme for this game, but as a quick reminder for iPad users: tapping anywhere will cause your character to move to that location. Tapping on an interactive object will cause you to pick it up if it’s retrievable, examine it if it’s not, or interact with it if it can be used in some way. To use items on each other or objects in the world, open your inventory by tapping on the arrow icon in the bottom left corner. You can examine items in your inventory by tapping on them or use them on other items (in your inventory or the world) by dragging them onto the second item. If you prefer a tap-to-use item system, you can select this from Options in the Main Menu.
You can exit a conversation at any time by tapping outside the conversation window. You can move to doors or exits immediately by double-tapping when you see black arrows. Double-tapping also works to skip cutscenes.
Tapping the eye icon in the upper right corner will highlight all current areas of interest on-screen. Act 2 begins right where Act 1 left off for previous players: Shay and Vella have briefly met and swapped places.
Shay fell out of his “spaceship” (Mog Chothra) and onto the beach at Shellmound. Vella stumbled into the mog/ship, after which the doors immediately shut, trapping Vella inside and Shay outside. Just as in Act 1, you need to tap one of the characters to begin the next segment of their story. You can switch between them at any point by tapping the character icon in the inventory window. Although most of each characters’ story can be played straight without switching between them, there are a few puzzles whose hints exist in the opposite character’s world. And, near the end of the game, you will have to switch between characters to progress.
Thus, our walkthrough follows one character until they have to switch, and then it switches.Vella’s Story – Chapter 1After making her way into the Shellmound Maiden’s Feast, Vella successfully takes on Mog Chothra and brings it down with Alex’s death ray. As the beast falls, a mysterious boy emerges from its mouth. Vella goes to punch the mog-boy, but stumbles inside Mog Chothra and is trapped when the doors shut behind her.
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